Wednesday, May 28, 2014

Combine 2d Characters With 3d Backgrounds In Animation

Animation has been a beloved art form for generations, and the use of computer-generated 3D imagery in animation has made it even more popular and expressive. If you're working with animation, you might want to combine the two forms by placing your 2D characters in front of a 3D background but may not be sure accomplish this. Provided that you have the proper software and experience it can be relatively easy. All that it takes is a little skill and a little bit of patience in order to make the scenes.


Instructions


1. Start by drawing some sketches to determine exactly how you want your finished scene to look. Decide which 3D elements will need to be modeled and the sort of colors you are going to want to use. You should also make note of any 3D elements that will need to be changed or moved during the course of your animation.


2. Launch your 3D software. Creating the scene may be a bit time consuming, as you will have to model everything that will appear in it and then place it where you want it in the final animation. Use graphics software such as Photoshop or GIMP to texture your various 3D objects, making sure that you also remember to create textures for the ground or floor, the backdrop, and the sky or ceiling.


3. If any of your 3D objects will need to move or be changed during your animation, you should animate them in the 3D rendering program. Set your camera angle the way that you want it, animating any camera motions that you need as well, in order to give your 3D scene the look and interaction that you want it to have in your final animation.


4. Render your 3D scene, saving the render in the image format of your choice. If your scene contains any animations or camera movement, make sure to render each frame of the animation as a separate image. Once you have all of your 3D images saved, you can close your graphics program.


5. Open your animation program. You will be using the image or images that you rendered in your 3D program as the background image for your animation frames. Using either the graphics software that you used before, a scanner, or the animating software itself, begin creating each frame of the 2D animation on top of the 3D rendered background.


6. Should you have any camera changes or changes occurring in the 3D background scene, make sure that you change the background image to the appropriate rendered image as you reach each frame where a change needs to occur. Continue working on your animation frame by frame until it is complete and your 2D character moves around in the 3D world you have created in just the way you want them to.